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Daily Devlogs: 03/30/21
March 31, 2021
by
Mark Emanuele
Hello again! Once again nothing new on updates but I am have been taking some time to refresh my C# understanding to help improve my coding for Unity. I have been primarly coding in Python in my caree...
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Daily Devlogs: 03/28/21
March 29, 2021
by
Mark Emanuele
To help myself get back on track, I was thinking of talking about a game mechanic that has become a bit more popular thanks to Breath of the Wild... cooking. Basically if you have a nine to five job y...
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Daily Devlogs: 03/27/21
March 28, 2021
by
Mark Emanuele
And I'm back. It's been way to long since I wrote here. This past week was just full of unproductive time and so no progress has been made. Its interesting how quickly you can lose traction but it is...
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Daily Devlogs: 03/20/21
March 20, 2021
by
Mark Emanuele
Productive day today! Found out that the reason my guy was not moving backwards was because my script was just storing the general prefab of the customer and not the instantiated one currently in the...
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Daily Devlogs: 03/19/21
March 20, 2021
by
Mark Emanuele
Slow but steady progress on the new customer functionality! Picked back up with a nice beer and got a bit more going for it. Looking at what is catching in my code that is making the NPC still stay wh...
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Daily Devlogs: 03/18/21
March 19, 2021
by
Mark Emanuele
No new work updates today sadly. However, I'll just write a bit more about general backstory ideas for today. I was thinking before about if the whole ship venture is funded by a fast food chain, they...
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Daily Devlogs: 03/17/21
March 18, 2021
by
Mark Emanuele
Man today was a little bit of a struggle. I didn't progress as much as I wanted but I am getting closer to figuring out how I need to fix my code's structure in order to get everything working properl...
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Daily Devlogs: 03/16/21
March 17, 2021
by
Mark Emanuele
Quick update tonight! Just got the customer to properly enter the screen from the right side of the screen. I forgot about Unity's Vector3.moveTowards function which solved that problem in no time! No...
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Daily Devlogs: 03/15/21
March 16, 2021
by
Mark Emanuele
Happy Monday! Finally got started on refactoring the game's code, starting off with the customer's functionality. I began by creating a spawner off screen that will create the NPC. Once that was in pl...
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Daily Devlogs: 03/14/21
March 15, 2021
by
Mark Emanuele
No real progress today I'm sorry. But I will make it up with some more ideas for the background. I felt that having a variety of characters would make the ship interesting and maybe with a bigger scop...
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Daily Devlogs: 03/13/21
March 14, 2021
by
Mark Emanuele
Today I began the lovely task of looking at my current code and figuring out how to refactor it so that it will fit my new scope. I had originally rushed the coding by having 90% of it located in one...
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Daily Devlogs: 03/12/21
March 13, 2021
by
Mark Emanuele
Another day another NPC mock-up. Going three for three on the single-eyed alien look but switched things up with the short arms and wide legs. Don't know why I gave him the bow tie but thought it woul...
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Daily Devlogs: 03/11/21
March 12, 2021
by
Mark Emanuele
Short post today! Worked on a mock-up for a customer NPC. I had always thought of having an old grumpy alien man as an NPC since I first sketched some of my original aliens. changed up the colour just...
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Daily Devlogs: 03/10/21
March 11, 2021
by
Mark Emanuele
A little late on the post I know but I'm still counting it for yesterday's devlog as it is still technically nighttime right now lol. I took some time in the morning to make a mockup of the PC for the...
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Daily Devlogs: 03/09/21
March 10, 2021
by
Mark Emanuele
So today I began transitioning the game jam prototype into how I originally perceived the game. I had originally intended the customer to express their order as an image of their desired food which th...
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Welcome to Daily Devlogs
March 09, 2021
by
Mark Emanuele
Welcome to Daily Devlogs. What is this? I created this prototype for a game jam that required that none of the text was an actual language. By the end of the jam, I really got attached to the concept...
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