Daily Devlogs: 03/20/21


Productive day today! Found out that the reason my guy was not moving backwards was because my script was just storing the general prefab of the customer and not the instantiated one currently in the game space. So after I got that sorted now it is on to fixing issues with the object not moving fully towards the destination as well as why it is having problems with spawning now. I am guessing it is due to the 2D trigger that is where it spawns and that some condition is being met which causes it to be destroyed. Still happy with the progress that I did while enjoying the sun.

Regards,

Mark

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