Daily Devlogs: 03/19/21
Order Up » Devlog
Slow but steady progress on the new customer functionality! Picked back up with a nice beer and got a bit more going for it. Looking at what is catching in my code that is making the NPC still stay when their order goes through. It is probably something minor that I overlooked. Still some progress is better than no progress. Also added a trigger so that it helps with what I am going for. Once the NPC gets it's order and leaves, it enters the trigger which causes it to be destroyed and set up a new one to enter. Just need to figure out what is causing it to not work.
Regards,
Mark
Order Up
Take fast food orders like your life depends on it.
Status | Released |
Author | Mark Emanuele |
Genre | Simulation |
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