Daily Devlogs: 03/17/21
Man today was a little bit of a struggle. I didn't progress as much as I wanted but I am getting closer to figuring out how I need to fix my code's structure in order to get everything working properly. Running into minor hiccups here and there but taking my time so that I make sure it is done properly.
On another note, I think I am going to enlarge the sprites on screen so that each customer coming in to order food looks more like separate dialogue conversations with NPCS (like Fire Emblem or Harvest Moon-ish). I'll have the customers quickly slide on screen so reduce the sprite work necessary and speed up the pace. Then I will just need to focus on facial expressions for everyone. That will still be a good chunk of work but probably more in scope. Who knows, maybe I can use this to help make normal dialog conversations if that fits into everything.
Regards,
Mark
Order Up
Take fast food orders like your life depends on it.
Status | Released |
Author | Mark Emanuele |
Genre | Simulation |
More posts
- Daily Devlogs: 03/30/21Mar 31, 2021
- Daily Devlogs: 03/28/21Mar 29, 2021
- Daily Devlogs: 03/27/21Mar 28, 2021
- Daily Devlogs: 03/20/21Mar 20, 2021
- Daily Devlogs: 03/19/21Mar 20, 2021
- Daily Devlogs: 03/18/21Mar 19, 2021
- Daily Devlogs: 03/16/21Mar 17, 2021
- Daily Devlogs: 03/15/21Mar 16, 2021
- Daily Devlogs: 03/14/21Mar 15, 2021
Leave a comment
Log in with itch.io to leave a comment.