Daily Devlogs: 03/09/21
So today I began transitioning the game jam prototype into how I originally perceived the game.
I had originally intended the customer to express their order as an image of their desired food which the player would then have to enter the correct name into the text field. However, lovely but necessary time constraints due to work and life only enabled me to have them display the phrase for the player to enter in. I managed to update the game so that it now shows the picture instead of the actual "name" of the food. Alongside this I quickly mocked up four colour circles as placeholders for menu items that will show up beside each name so that the player can use as reference.
Ideally I would like to have a variety of menu items that would be interchanged to add a bit more variety to the overall gameplay. As well, I realized that the randomization that is used to determine the next order definitely needs work. I found that the game will use the same item four or five times due to just how I set up the randomizer. I might look into implementing weights for each order so that it is less likely for recently ordered items to be called right have they were already called. This though is just some brainstorming and I will have to think more on this.
Regards,
Mark
Order Up
Take fast food orders like your life depends on it.
Status | Released |
Author | Mark Emanuele |
Genre | Simulation |
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